Here’s a little tip I can pass along about Guild Wars. Put one or two guild guys in charge of quests. Give them a nice title like Quest Masters or Quests Lords, because they’re sure not going to get a raise or a budget from this.
The Quest dudes can be in charge of organizing what quests come from which zones, making sure all the parts are completed, watching the radar for destination points, bla bla. Centralizing the responsibilities is key because otherwise everyone is running around like headless chickens and untimely deaths are sure to follow.
This week I was grouped with our quest dude, who wants to be called Quest Overlord, but fuck that … there is no. way. in. hell. I’m calling him that. So everyone pairs off, gets their henchmen (Nukey, Healee, sup?), and insta-ports to the mission zone.
I later had to fire Nukey, he was getting out of control with managing his aggro … charging into piles of Charr mobs, setting off the scorpion traps, nuking too early — he was really off his game that night.
I replaced him with Biff, the not-terribly-bright, slack-jawed warrior/tank. A bear of a man, but dumb as a fencepost. It’s not as if we were going to debate Ascalon’s zero tolerance Charr policy — as long as Biff can tank, we’re all good.