The How Much of Patch 2.3

This might be of use to you World of Warcraft people, especially if you’ve been saving up 75,000 honor points and 8,900 badges — a comprehensive listing of the new equipment, recipes, patterns and gear prices of Tuesday’s Patch 2.3. (thread last edited October 19th, so I can’t vouch for the accuracy. via MMO Champion’s forums.)

I’m guarding Tower Point right now, plus, I’m making a shopping list for my alt’s honor points. I can multi-task like that.

WoW Patch 2.3 Scheduled for November 13

That’s next Tuesday, kids.

From Drysc’s fingers to your eyes:

While testing continues and a delay could possibly change these dates, we are currently planning to start Season 3 on November 20 once the realms come back up from their weekly maintenance. This means that Season 2 will come to a close when the realms come down for maintenance on November 20. During that maintenance the final standings are taken and the end of season rewards are distributed.

The start date for Season 3 is purposefully planned to be one week later than the release of patch 2.3, which is currently scheduled for November 13. We will be closely monitoring the testing of the 2.3 patch, and if it looks like it won’t make the November 13 date, we will announce a delay.

With the end of the current season all previous recipients of the end of season titles will have them removed, and the titles will be redistributed for participation in Season 2. A unique armored swift nether drake, visually distinguishable from the Season 1 reward, will be awarded to the top 0.5% of teams. We’ve recently added new requirements for a team to be counted when determining the top 0.5%, which can be found here: http://forums.worldofwarcraft.com/thread.html?topicId=2649798359&sid=1

(emphasis mine.)

Sure glad my characters are honor capped already.

The WoW Patch 2.3 Leveling Changes

Nethaera, Blizzard poster, announced the “Leveling Improvements for Patch 2.3” today on the World of Warcraft forums.

Summarized and clipped:

The first notable change was to simply reduce the amount of experience needed each level by approximately 15% between levels 20 and 60. Please note that when the patch is released, characters affected by this change will remain at their current level percentage.

Experience gained for completing quests (on average) between levels 30 and 60 is being increased. The increase becomes more substantial as you make your way towards 60. Additionally, many outdoor elite mobs will become non-elites …

We’ve also added approximately 60 new quests in Dustwallow Marsh. This should help players who find themselves lacking quests in the 30-40 range. The Steamwheedle Cartel is building the new town of Mudsprocket in south-west Dustwallow Marsh, so you’ll have to wait until construction is complete to learn more about these changes.

The level range for most every dungeon is being adjusted so that there is a much smaller range between the level of mobs found early in the dungeon to those found towards the end.

… we’re also upgrading all pre-bc dungeon boss drops to blue quality items.

Faster leveling and more experience is good. Not as easy as buying a character or inheriting one from a retiring player, but there’s something to be said for playing it straight.

(Ya, I went there.)