WoW! Patch 2.0.7

World of Warcraft pushed a micro patch today, 2.0.7. A pleasant change for me: the download was rocket fast (relatively) through the Blizzard Shittorrent downloader today.

The items required to complete the Karazhan key quest can now only be looted by the first group in the instance to reach them.

That’s one of those “too bad for you slowpokes” type nerfs fixes. Fortunately, this time, they sorta announced this change ahead of time, via the Patch Test Realm notes. Many guilds, mine included, shoved all their slowpokes and alts through the Karazhan key instances last week in anticipation of the change.

Full patch notes after Le Jump.

World of Warcraft Client Patch 2.0.7

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

General

* The amount of haste granted by a point of haste rating has been increased by about 50%.
* 20 slot bags are now bind on equip.
* Any effect which benefits the victim of a critical strike will now trigger even if resilience converted the attack from a critical strike to a normal strike; this applies to melee, ranged, and spell. The affected talents, abilities, and items are: “Eye for an Eye”, “Blessed Resilience”, “Enrage”, “Martyrdom”, “Blood Craze”, “Eye of the Storm”, and “Bonespike Shoulder”.
* The Crust Bruster has had a loot icon and sound change.
* Players can no longer send gift wrapped packages via COD.
* When sharing a quest, the order logic has changed to check whether or not the player has completed or is ineligible for the quest before checking whether their quest log is full.

PvP

* Battlegrounds
o If Primalist Thurloga is attacked and pulled off her pathing on the way to summon Lokholar the Ice Lord, she will now properly path back to the summoning ring to complete the event.
o PVP flags and graveyard nodes can no longer be captured through collision.

Raids and Dungeons

* Players are no longer able to accept the quest “The Opening of the Dark Portal” while the Black Morass encounter is engaged.
* In the Black Morass, Chrono Lord Deja will now properly spawn during a Heroic Mode attempt.
* After completing the Black Morass encounter, all the additional mobs in the zone will no longer all aggro.
* Durnholde Lookouts will now properly despawn after all 5 of the Baracks in Caverns of Time: Escape from Durnholde are burned down.
* The items required to complete the Karazhan key quest can now only be looted by the first group in the instance to reach them.
* Berthold the Doorman will now have a gossip option to teleport players to the Shade of Aran’s room. This gossip option only becomes available when players have defeated the Shade of Aran.
* The aggro range for players when under the effect of “Incite Chaos” while fighting Blackheart the Inciter in the Shadow Labrynth has been adjusted.
* Many creatures within Coilfang Resevoir have been slightly retuned.
* Many creatures within the Mana Tombs have been slightly retuned.

Mac

* Stability improvements in Multi-Threaded OpenGL support on future OS X releases.

Bug Fixes

* The talent “Combat Potency” no longer causes rogues to have a chance to gain energy when other players hit them with off-hand attacks.
* Players with multiple chat windows will no longer have fixed channels (ie. general, trade) added back to the main chat window every time they log on.
* Attempting to prospect less than 5 pieces of ore will no longer cause a game crash. (Spanish Only)
* The Fel Reaver for “It’s A Fel Reaver, But With Heart” quest will now respawn properly if you wipe on the quest.
* Fixed a crash that could occur when on a flight path.
* Fixed the local defense channel so that it will properly change based on the player’s zone.

9 thoughts on “WoW! Patch 2.0.7

  1. Part of getting keyed for Karazhan involves accessing quest items that are located within level 70 5-mans (Shadow Labs, Steamvaults, Arcatraz). Previously it was possible to beg a 5-man who had just cleared said instance to invite you to group, zone in, and run through the empty halls to collect your item.

  2. That was meant with more humour than it sounds, it was early.

    I now think I’ve read it wrong anyway… It just means you have to be part of the initial party right? I thought it was like the AQ opening… first party gets the only keys…

    Like I said, it was early…

  3. When someone bends down to pick up the key part, it spawns a lvl 71 elite now and when you kill him you can loot the key part. So you can still get 5 key parts if you clear to the the key shard then draft in the guildies that need it (rarely a full 5 man needs it) kill the elite loot shard then swap back over.

    Was expecting more druid nerfs tbh, where is the warrior love?

  4. On 2/24 five man killed the shard carrying elemental prior to killing murmur. But only 1 person could loot the shard, when he did the shard was not lootable by others. This is why I was looking at this line of chat to see if it had changed to the first person only getting the key shard. We were all the original group that got to that point.
    Or is it possible that you now need to kill murmur first for all to loot and if you kill the shard first only 1 can. Don’t know but this is what happened.

  5. Possibly an undocumented server hotfix messed this.

    I had done Shadow Labs a couple of times after the key piece nerf — we killed the key shard elite before Murmur, the 2 people that needed could both loot it. Either you had a bugged instance or Blizz messed it up with hotfixes.

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