Let’s Swap

So I guess the World of Warcraft servers are down for 8 hours maintenance today, but hell if I can find a post about it — oh wait, there it is, at the login screen. Maintenance until 11 am PST for … something.

While they were doing that, I wanted to talk about the post-2.3 patch Alterac Valley. What a shithole that has become.

I’ve read some of the threads calling for boycotts and such of AV by the Alliance, here’s what I say: organized protests will not be necessary. Players will go where the honor is, and it ain’t in AV anymore.

I gave it a good try. I had an open mind. No one can doubt that Alterac Valley used to be my dirty lover. But, the one post-2.3 AV loss where I earned 20 bonus honor for my troubles versus the 600+ to the winning Horde was the last straw. F THAT.

And let’s be frank here (you can be susie), the AV honor system before the Great Nerf of 2007 was a little ridiculous. Tap a few things on the way to Drek, ka-ching, big honor! Even on non-AV holiday weekends, Alterac Valley was still king. Clearly, that needed tuning — I knew it, you knew it, they knew it.

So as I played through a couple weeks’ worth of post-2.3 AVs, I watched and studied the various stats of each round to figure out what in the hell was the problem with the Alliance.

Healing: no material difference between Horde and Alliance either in # of healers or in overall healing done. EXCEPT, paladins. Horde paladins are rocking the house and Alliance paladins, almost without exception, should delete their characters. Of course, in a smaller battleground (your Warsong Gulches, your Arathi Basins and Eye of the Storms) even a minor healing advantage can pull the win, but we’re discussing the 40-man AV here.

Killing the healers first: looked to be about even to me. I even benched my rogue and called up my priest for dozens of rounds so I could watch how regularly I was targeted first, and/or early, by Horde. Both sides equally sloppy with effective class targeting.

Fighting at capture points rather than pointless mini-battles in the middle of nowhere: Both sides guilty. And let me say, I LOVE when Horde does this. Some Alliance get angry when a group of Horde chase them to a corner of the map and gang … up … on him/her. Not me, I love it. That’s three or four or five less Horde messing with my flags and towers. Of course, if it’s five Horde on me at a crossroads, they won’t be distracted by my smoke and mirrors for very long, but still … it’s a distraction.

Organization and rapid deployment: My observation has been that Horde is clearly superior, however, in AV, if you’re pinned up at Stormpike, you’re pinned up at Stormpike and no amount of shouting about Frostwolf or the Relief Hut can help you mobilize … unless you can stealth, of course.

Gear and skeelz: Other than an obvious differential between PVP servers and PVE servers, both gear and skill are equivalent for a large sample of AV battlegrounds. (By the way, I prefer the term “PVP experience” to the myth of “PVP skill”, because c’mon, there really isn’t that much skill in PVP. We are just hitting buttons here, we’re not artists or licensed trades people. Some people pick up the nuisances of PVP faster than others, sure, but it’s still just buttons.)

Number of AFK players in AV: same.

Maturity level: another myth, it’s the same between factions.

Vann pull bullshit: gone.

Towers and defense of same: Each have their pros and cons. I prefer Alliance towers with the more spacious accommodations — when I’m stalking, I like to have some room. Others probably prefer the tighter quarters of the Horde towers — easier to flush out the stealthers lying in wait. Sounds like personal preference to me, rather than a clear advantage for one side or the other.

Which leaves us with the map. And I don’t know the answer of whether the map is a sizeable advantage for Horde (or Alliance). I know the Horde’s starting point is ahead of their base and Alliance is not. I know the Stormpike/Dun Baldur bridge is one helluva choke point and the ride into Frostwolf Keep … not so much. And probably dozens of other pro vs con comparisons we could discuss.

So here’s what I’d like to try: let’s swap bases each week. Sure, it’d be a pain to code, but it would settle the arguments and dispell the myths — from both sides. I’ll assault Dun Baldur with my merry band of crappy paladins, and you Horde can assault Frostwolf Keep with your stomping cows and after a few weeks, we can see who’s crying then … or still.

Mostly this would be to satisfy my own curiousity, because whether the map is or isn’t at fault in Alterac Valley, it will be the same result: players will not queue for a battleground that won’t put out. Losers need more for their time than, umm, ZERO, unless there’s absolutely no other alternate activity.

Fortunately, there is such an alternative. Salvation, thy name is Eye of the Storm.

Season 3 Delay

World of Warcraft’s arena season 3 has been delayed another week until November 27, 2007. Here’s the pretty language:

Everyone is preparing for the start of the third arena season and we’re excited to get new items, rewards, and fresh competition going for everyone participating in the arenas.

As we approach the previously announced start date we’ve had growing concerns of what the new season requires of us to actually launch, and its proximity to the Thanksgiving holiday. Everyone wants the launch go as smoothly as possible, and in order to have resources available to tend to any issues as soon as they may spring up, we’ve decided to delay the Season 3 start date to November 27. One week after the previously announced date.

This allows us to have the quickest response time to any issues should they occur, and allows everyone to enjoy the holiday and the days leading up to it. While making everyone wait another week obviously isn’t the optimal outcome, in the end we decided it would be much worse to start Season 3 so close to the holiday and potentially make players wait longer until a problem can be resolved. Ultimately it allows us to provide the best possible service for everyone as we launch the new season.

Non-gamer types might wonder if there really are people whose holidays would be RUINED by broken game mechanics, but you and I (and the Blizzard Collective) know better, don’t we?

WoW Patch 2.3 Scheduled for November 13

That’s next Tuesday, kids.

From Drysc’s fingers to your eyes:

While testing continues and a delay could possibly change these dates, we are currently planning to start Season 3 on November 20 once the realms come back up from their weekly maintenance. This means that Season 2 will come to a close when the realms come down for maintenance on November 20. During that maintenance the final standings are taken and the end of season rewards are distributed.

The start date for Season 3 is purposefully planned to be one week later than the release of patch 2.3, which is currently scheduled for November 13. We will be closely monitoring the testing of the 2.3 patch, and if it looks like it won’t make the November 13 date, we will announce a delay.

With the end of the current season all previous recipients of the end of season titles will have them removed, and the titles will be redistributed for participation in Season 2. A unique armored swift nether drake, visually distinguishable from the Season 1 reward, will be awarded to the top 0.5% of teams. We’ve recently added new requirements for a team to be counted when determining the top 0.5%, which can be found here: http://forums.worldofwarcraft.com/thread.html?topicId=2649798359&sid=1

(emphasis mine.)

Sure glad my characters are honor capped already.