No Shortage of Idiots Yet

Here’s yet another example of someone that SHOULD BE RUN OVER BY A BUS THEN BURIED IN AN UNMARKED GRAVE.

Thread title: I’d rather lose XP, not gold for dying.

On most days, I’d rather have no death penalty at all, being the lazy SOB that I am (hmm, does that make me a bleeding heart gamer?), but I realize death penalties are a necessary evil. I guess.

I didn’t read on to see if this fucking idiot the author had played EQ at all (or CLAIMED to have played EQ) — mostly because I want to pull the remaning clumps of hair out of her undead skull — but, losing experience is far worse than paying a gold penalty for an untimely death.

Experience loss and its evil offspring, LOSS OF LEVEL, were responsible for reducing grown men to tears in EQ-Classic. So dreaded were these two, that we had an entire system to avoid invoking their wrath; as everyone knew, we were in grave danger right after dinging a new level.

Until we had a “safety margin” in the new level, we avoided raiding, GM events, boss mobs, dangerous camps, high cliffs and dueling … because EQ never got that dueling shit fixed.

Not that I ever cried when I lost a level.

I’m more of a punch a hole in the wall and/or shove everything off the desk while blaspheming kind of player.

4 thoughts on “No Shortage of Idiots Yet

  1. I popped into FFXI last week because I hadn’t for a while, and did a little bit of hunting, a little shopping, and a little questing.

    Then I went out for a quick money trip, grabbing fire crystals to put up for auction. During this trip, I pop over a level. I wasn’t even really expecting it, so I was happy about it. Soon after I’m kneeling down to heal and an orc “notices” me. The “teacher!!” kind of noticing. Once he was done with me, I was dead, and had lost a level. I just popped on for fun, but that one act basically negated over an hour and half’s worth of entertainment and soured me (again) on playing the game.

    feh. feh on level loss. CoH and WoW both have it right.

  2. I like the AO way of doing death, you can never loose a level, and the xp you loose is just put into debt, and you get it back at 2:1 for every following xp point earned. And there is a class ‘spell’ that increases the xp regain at nearly 3 times this speed.

  3. I’d have to disagree with your post here. Losing gold instead of XP is ridiculous in terms of role playing. As a developer… I think people need to quit focusing on leveling up and enjoy the virtual world. Just playing for your next level is a waste of time. Dying needs to be a horific experience….you should be trying to keep from dying at all costs. If you have ever played tabletop D&D, you get a much worse penalty when you die, you have to create a brand new character and start all over again. I think losing whatever XP you have accumulated since your last “ding” is a much better option.

  4. Ok. But if your game’s death penalty is so punitive, I’m going to have to REALLY LOVE your game to keep playing. I mean true love.

    Maybe others have loved a game that much, not me. Yet.

    I like WoW a great deal, but I’m still on the fence about the level 60 content. I’m not sure I would have continued if WoW had (in my perception) a punitive death penalty. Maybe.

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