World of Warcraft Patch something-after-2.0.9

FertheluvofChrist, learn to properly number versions. Don’t they teach that in coder school? I would have assumed they did.

Although. This seems a minor point at best when I consider the math lesson in the blog post just prior to this one.

The World of Warcraft patch, named 2.0.10, was pushed this morning. (Blizzard torrent was refreshingly speedy.) You may begin shaking your head sadly now.

Full, final, possibly complete notes after the jump.

World of Warcraft Client Patch 2.0.10

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

General

* Some logic was fixed in the “Natural Remedies” quest so that Pathaleon the Calculator’s Image will always spawn during the ritual.
* Goliathon and his shardlings can no longer be pulled to nearby areas that have guards.
* More fixes implemented in the “It’s a Fel Reaver, But With Heart” quest to keep the Scrapped Fel Reaver from breaking.
* The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.
* The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.
* Battle of the Crimson Watch
o Illidari Mind Breaker has been weakened.
o Illidari Highlords can now be CC’ed but not Charmed.

PvP

* Arenas
o The cost of the “Gladiator’s Slicer” has been increased to 2625 arena points.
o The cost of the “Gladiator’s Quickblade” has been decreased to 1125 arena points and changed to offhand only.
o The cost of the “Gladiator’s Cleaver” has been increased to 2625 arena points.
o The cost of the “Gladiator’s Hacker” has been decreased to 1125 arena points and changed to offhand only.
o The cost of the “Gladiator’s Pummeler” has been increased to 2625 arena points.
o The cost of the “Gladiator’s Bonecracker” has been decreased to 1125 arena points and changed to offhand only.
o The cost of the “Gladiator’s Right Ripper” has been increased to 2625 arena points.
o The cost of the “Gladiator’s Left Ripper” has been decreased to 1125 arena points.
o The cost of the “Gladiator’s Shanker” has been increased to 2625 arena points.
o The cost of the “Gladiator’s Shiv” has been decreased to 1125 arena points and changed to offhand only.
o The cost of the “Gladiator’s War Edge” has been decreased to 1000 arena points and the speed changed to 1.9.
o The cost of the “Gladiator’s Spellblade” has been increased to 3150 arena points.
o The cost of the “Touch of Defeat” has been decreased to 1000 arena points.
o The cost of the “Gladiator’s Endgame” has been decreased to 1125 arena points.
o The cost of the “Idol of Tenacity” has been decreased to 1000 arena points.
o The cost of the “Libram of Justice” has been decreased to 1000 arena points.
o The cost of the “totem of the Third Wind” has been decreased to 1000 arena points.

Druids

* When the duration of “Cyclone” ends, area buffs such as “Leader of the Pack”, “Tree of Life”, and “Moonkin” will now be correctly resumed.
* “Bear Form” now grants 25% increased stamina instead of 25% increased health.
* “Dire Bear Form” now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
* The multiplier on base weapon damage for “Mangle (Bear)” ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
* “Savage Fury” no longer affects “Mangle (Bear)”.
* “Savage Fury” no longer applies to “Maul” or “Swipe”.
* The critical damage bonus on “Predatory Instincts” reduced from 3/6/9/12/15% to 2/4/6/8/10%.
* “Improved Leader of the Pack” can no longer get critical heals.
* The armor bonus from “Moonkin Form” has been increased from 360% to 400% (to match Dire Bear Form).
* The rage normalization equation has been adjusted to grant more rage.

Paladins

* The slowing affect from “Avenger’s Shield” is now considered a snare, so snare removal and immunity affects will now work on it.

Priests

* The base healing percent from “Vampiric Embrace” has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
* “Silent Resolve” no longer reduces threat generated by Shadow spells.
* Prayer of Mending now has a 10 second cooldown.
* Mass Dispel will now target immunity effects first.
* Circle of Healing mana cost reduced by 25%.
* The effectiveness of “Fade:Rank 7” has been increased by approximately 25%.
* The damage absorption of “Power Word: Shield” added by the caster’s bonus healing has been increased to 20%.

Shaman

* The clearcasting effect from “Elemental Focus” now triggers on all spell critical strikes, rather than a chance on any spell hit.
* The shaman will no longer generate additional threat when “Unleashed Rage” triggers.
* The free Lightning spell cast from “Lightning Overload” will now cause reduced threat.
* “Stoneclaw Totem” now has a 50% chance to stun attackers for 3 sec. when struck.
* The bonus of the “Wrath of Air” totem now applies to healing spells as well.

Warlock

* “Demonic Tactics” now grants increased critical strike chance to you and your demon pet, instead of increased damage.

Warriors

* The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.
* All warriors had their critical strike chance adjusted upward slightly (about 1%).
* “Thunder Clap” is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
* The cooldown on “Victory Rush” has been removed, and it can now be used up to 20 seconds after killing an enemy.
* “Unbridled Wrath” has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.
* Increased the health bonus from “Commanding Shout” by 50%.
* “Improved Battle Shout” talent renamed to “Commanding Presence” and now increases the health bonus from “Commanding Shout” in addition to increasing the melee attack power from “Battle Shout”.

Items

* The threat generated from the spell effect on “Thunderfury” has been substantially reduced.
* The bonus to “Swipe” from the “Idol of Brutality” has been reduced from 50 to 10.
* “Alchemist’s Stone” will no longer increase healing and mana gained from items which are not potions.
* The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats.
* Corrected many items that had incorrect stat values assigned to them.
* The rewards from the “Fel Embers” quest are now superior items as intended.
* Reduced the damage dealt by “The Lightning Capacitor”.
* Corrected the level requirement of the “Fist of Reckoning”.
* “Necklace of Trophies” has been corrected to increase Hit Rating instead of Hit Avoidance.
* “Burnoose of Shifting Ages” can now be disenchanted.
* “Nethershrike” now has the proper sell value and can be disenchanted.
* Corrected the level of “Marksman’s Bow” to be in line with other epic reputation rewards.
* The “Marksman’s Bow” now has the proper damage range.
* “Hourglass of the Unraveller” will now properly increase ranged attack power.
* Corrected the socket bonus for “Soul-Collar of the Incarnate”.
* Corrected a typo in the set bonus of “Warbringer Armor”.
* “Ruby Slippers” now properly have a cast time.
* Corrected the min use level of “Terokk’s Shadowstaff”.
* “Warpscale Leggings” have had their Crit Rating updated to the intended Dodge Rating.
* “Warmaul Slayer’s Band” no longer has critical strike rating. However, its agility and attack power have been increased.
* “Ancient Draenei War Talisman” now shares a cooldown with all trinkets that temporarily increase damage done.
* “Ancient Draenei Arcane Relic” shares a cooldown with all trinkets that temporarily increase damage done.
* “Aldor Guardian Rifle” now has a range correctly set on it.
* The effect on “Void Star Talisman” was incorrectly set to On Use. It is now set to On Equip.
* The critical strike rating on “Cilice of Suffering” has been changed to spell critical strike rating.
* The cooldown for “Glimmering Mithril Insignia” has been increased from 10 minutes to 20 minutes.
* The slowing affect from the “Mug ‘O Hurt” is now considered a snare, so snare removal and immunity affects will now work on it.
* The “Mark of Conquest” trinket now correctly triggers the mana regen effect.

Raids and Dungeons

* Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly.
* Shadow Labyrinth
o Reduced the chance of a Cabal Assassin ambush.
* Hellfire Citadel:Shattered Halls
o Removed a problematic chest.
o The “Resist Shadow” spell cast by Shadowmoon Acolyte’s in Shattered Halls will now be removed if a player leaves the zone.
o Shattered Hand Gladiators will no longer break players’ stealth when engaged in combat.
* Serpentshrine Cavern
o Boss creatures have received additional tuning and polish.
* Tempest Keep: Arcatraz
o Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn.
o Protean Spawn now deal less damage.
o The damage dealt by Wrath-Scryer Soccothrates’ “Immolation” and “Knock Away” abilities has been reduced.
* Auchindoun Shadow
o Cabal Zealots are now more threatening while under the effect of Shape of the Beast.
* Tempest Keep: Botanica
o Sunseeker Gene-Splicers’ Death and Decay now deals significantly less damage and casts less frequently.
o Mutate Fleshlashers now deal less melee damage.
o Mutate Horrors and Fear-Shriekers now have less health.
o Sunseeker Researchers will now cast shocks less frequently.
o Sunseeker Chemists are now Paladin type instead of Warrior type.
o The Blue Seedlings in the High Botanist Freywinn encounter now slow players instead of immobilizing them.
o High Botanist Freywinn will now plant seedlings at a slightly reduced rate.
* Tempest Keep: Mechanar
o Gatewatcher Iron-Hand now wields a Jackhammer.
o Gatewatcher Iron-Hand is now more vocal when perfoming his Jackhammer attack.
o Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.
* Caverns of Time
o Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded.
o A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot.
o Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers.
o Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time.
* Karazhan
o Maiden of Virtue’s “Holy Wrath” has been slightly retuned to try and allow additional melee attackers to be used against her.
o Maiden of Virtue’s “Holy Fire” has been adjusted to prevent a possible range exploit.
o Maiden of Virtue will no longer “Holy Fire” players under the effect of “Repentance”.
o Midnight is no longer susceptible to Bleed effects, since he’s a skeletal horse.
o Nightbane’s Restless Skeletons are now immune to non-holy magical damage.
o Restless Skeletons no longer have immolation.
o Nightbane’s Bone Shard Spray can no longer be interrupted by using an immunity effect.
o Some minor issues with the Library Tomes have been corrected.
o The use of Divine Shield, Ice Block, or Cloak of Shadows will no longer prematurely detonate the Shade of Aran’s Flame Wreath.
o Restless Skeletons will now summon a player if they are unable to path to that player, and deal more melee damage.
o The cooldown of Bellowing Roar has been adjusted to be a more consistent value.

Bug Fixes

* Fixed the credits to display properly.

19 thoughts on “World of Warcraft Patch something-after-2.0.9

  1. Actually, that is pretty canonical versioning for software. Version numbers aren’t proper decimal numbers, it’s in the form of:
    MajorRelease.MinorRelease.PatchLevel

  2. No wonder my IT department gives me a blank look when I try to explain that mathematically 2.0.10 = 2.0.1, and in a hierarchy sort, 2.0.10 precedes 2.0.2, for example.

    And I suppose there’s a problem with leading zeroes, which makes 2.0. 01, 2.0.02, etc. impossible? (That’s usually what “they” say when I give my math speech … right before I give up and walk away.)

  3. I posted the same thing on my blog, and got roasted for it. In the industry I work, trailing zeroes don’t work, but apparently it is used elsewhere. There’s a long article on Wikipedia that basically says “both are fine. get over it.”

  4. Welp, there goes my bear tanking days. If it’s as bad as the PTR testers said it was then I can kiss my tank spot goodbye; hello healbot position.

    This patch better mean that the 80% of the whole warrior population(who are all spec’d for DPS) better respec to Prot and stop sucking.

  5. This Guy: seriously what is with the DPS warrior. You don’t see mages spec to tank. Come on get your head together and do what your class is supposed to. If nerfing druids is the solution to get rid of the DPS warr then thank thank thank you Blizzard.

  6. Whats that large simultaneous clicking sound you hear?

    Its the sound of millions of mages removing Ice Lance from their hotkeys.

  7. As a Shaman, I am very very very happy with the Clearcasting change.

    I’m rocking close to a 30% chance to crit, so I’ll be lightning bolting my face off.

  8. No wonder my IT department gives me a blank look when I try to explain that mathematically 2.0.10 = 2.0.1, and in a hierarchy sort, 2.0.10 precedes 2.02, for example.

    Yep. When we software developers compare software versions in code, at least in C-like languages it’s usually in a structure with each element represented separately. So we never compare the entire version “number”, it’s always in pieces, where it makes sense that 2.0.2 is earlier (less than) 2.0.10.

  9. Increasing rage generation sends a signal that all the dps warriors really are playing the way they should, they were just over nerfed and now that it’s fixed they can forget about going into protection.

    For groups to work 1 in every 5 characters needs to be a tank. Are even 1 in 5 warriors protection specced?

    That’s why I was fine with bear tanks – hell, buff rogues and warlocks to let them main tank, and let mages solo heal a 5-man, it will just make it a lot more likely that I’ll actually get to run an instance when I log on tonight instead of being frustrated by the fact that we have a class balance based around a 40-man paradigm which means many of us really need to reroll.

  10. “Whats that large simultaneous clicking sound you hear?

    Its the sound of millions of mages removing Ice Lance from their hotkeys. ”

    Now the mages know how the priests felt when news came that POM was going to be nerfed. Not that I’m thinking “serves you right for laughing at me about my nerf.” If anything, it’s just more depressing.

    As the priests have pointed out, BC came out dangling these promising carrots to upgrade all classes, and a few patches later Blizzard is undoing them all and taking away the carrots — but only from some classes. Other classes get to keep theirs.

    But how long until they start taking them all away one by one?

  11. Hippie

    This Guy: seriously what is with the DPS warrior. You don’t see mages spec to tank.

    Well alot of warriors specced to DPS when it became apparent that Druids could in most instances replace them as tanks, sort of left them without a job really. So they went off drank a helluva alot came back and said "Screw it..Imma DPS Class now biiiiiatches"

    At Least thats how I think it went :P

  12. And I suppose there’s a problem with leading zeroes, which makes 2.0. 01, 2.0.02, etc. impossible? (That’s usually what ‘they’ say when I give my math speech … right before I give up and walk away.)

    The problem with leading zeroes is that you simply can’t predict if you’ll need them or not, or how many.

    You’re example of 2.0.02 doesn’t take into account 2.10.01 which would be the first patch of the 10th minor release of the second major release… and what if, God forbid, you had more than 99 patches to a single minor release… leading zeroes just cause more trouble than they are worth. 🙂

  13. Well alot of priests specced to DPS when it became apparent that Druids and Paladins and sometimes Shamans could in most instances replace them as healers, sort of left them without a job really. So they went off drank a helluva alot came back and said “Screw it..Imma DPS Class now biiiiiatches”

    At Least thats how I think it went 😛

    Fixed that for ya.

  14. Jason:

    You’re example of 2.0.02 doesn’t take into account 2.10.01 which would be the first patch of the 10th minor release of the second major release … and what if, God forbid, you had more than 99 patches to a single minor release

    😯

    You just blew my mind.

    Staark:

    For groups to work 1 in every 5 characters needs to be a tank. Are even 1 in 5 warriors protection specced?

    Yesterday, I would have guessed “no”. Tonight, should be a different ratio. Our guild bears are being demoted to offtanks and the prot warriors back to Main Tank, that’s Mr. (and Ms.) Main Tank to the rest of us.

    I like the smaller raid parties ALOT, but it’s a juggle to get a suitable mix when there’s only 10 or 25 slots to fill. Not inviting rogues has worked well for us, however. (I kid!)

  15. @Lurk

    Hah, well it does work rather well for both classes 😛

    Although with all the druids going Bear, and alot of the paladins not specced for healing I still much preferred a Healing specced priest.

  16. “Well alot of priests specced to DPS when it became apparent that Druids and Paladins and sometimes Shamans could in most instances replace them as healers, sort of left them without a job really. So they went off drank a helluva alot came back and said ‘Screw it..Imma DPS Class now biiiiiatches'”

    It works so well when a single holy paladin constitute almost as much healing on the healing meters as two holy/disc priests combined. That’s right, all three healers similarly geared, all raid specced and buffed, and yet the holy paladin has far more longetivity and mana efficiency to outlast both priests. I had a dream about this last month and forgot about it until I started reading over my gripes before this POM nerf even appeared on the horizon. Now I’m just bitter as all hell.

    When I can find a game that doesn’t inspire competition among support classes to see who supports better (e.g. priest racial spells like fear ward), constantly nerfs support spells and makes some classes clearly superior support classes in all aspects of the game (for instances, world pvp, raiding, arenas — paladin is clearly the #1 support class)… I’m going there and I’m never looking back at this POS called WOW.

  17. Yesterday, I would have guessed ‘no’. Tonight, should be a different ratio. Our guild bears are being demoted to offtanks and the prot warriors back to Main Tank, that’s Mr. (and Ms.) Main Tank to the rest of us.

    Which I think might have been a driving force behind the Druid nerfing. Druids will most likely still be fine tanks in the 5mans (god I hope so..hated waiting 40+mins for a warrior to join a 5man run).

    I am curious how my guild is going to handle it, absolutely none of our warriors have even mentioned returning to Prot spec, hell not even sure the lazy bastards have read the patch notes.

  18. Most of my guilds warriors don’t even seem to be playing much these days, I have to scream and stomp my feet to get them in a raid, and even then they are Dps specced. We relied heavily on Bear tanks in Karazhan (1war 1 bear) to get us through and the fact that bears were better tanks for some fights and warriors others.

    It’s hard enough with some part timers getting a decent Karazhan group started and carrying on through the week let alone with the Druids now not really wanting to play much either. Apathy for TBC raiding has reached it’s peak, where as in Naxx/Bwl days I’d have 10 or 12 people left over wanting to get in the raid and spamming every 5 mins if there was a spot.

    So much for making raiding more guild friendly, as far as I can see it’s pretty much made people not really care about it.

  19. Druids were hotfixed last night, raising the threat Mangle(Bear) generates to almost as much as it did pre-2.0.10.
    Also, Lacerate now deals a small amount of damage(and by small I mean 20-40 critting 60 or so at level 70) allowing it to have some kind of effect on bleed-immune mobs.

    Perhaps this makes druids viable tanks again?

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